UPDATE<>TRUE<:>img_url<>http://www.neko.ne.jp/~oomaeda/okiba/fa01.jpg<:>tag<>魔の山へ飛べ  大前田<:>char_name<>ファ・イエチュン(華 葉春)<:>alignment<>TN<:>pl_name<>大前田<:>last_update<>2011/07/05 12:48<:>char_level<>モンクLv2<:>race<>人間<:>size<>M<:>sex<>女<:>age<>17<:>height_ft<>5<:>height_inch<>1<:>height_cm<>155<:>weight_lb<>107.92<:>weight_kg<>49<:>hair_color<>黒<:>eye_color<>黒<:>skin_color<><:>diety<><:>homeland<>ティエン・シア<:>memo<>ヒーローポイント:3  言語:共通語、巨人語<:>str<>14<:>str_mod<>+2<:>str_temp<><:>str_temp_mod<><:>dex<>12<:>dex_mod<>+1<:>dex_temp<><:>dex_temp_mod<><:>con<>10<:>con_mod<>0<:>con_temp<><:>con_temp_mod<><:>int<>13<:>int_mod<>+1<:>int_temp<><:>int_temp_mod<><:>wis<>16<:>wis_mod<>+3<:>wis_temp<><:>wis_temp_mod<><:>cha<>10<:>cha_mod<>0<:>cha_temp<><:>cha_temp_mod<><:>HP_max<>14.5<:>DR<><:>current_hp<><:>unleathal_damage<><:>initiative<>1<:>initiative_dex_mod<>+1<:>initiative_other_mod<><:>movement<>30<:>movement_sq<>6<:>equip_movement<>30<:>equip_movement_sq<>6<:>fly_movement<><:>fly_movility<><:>swim_movement<><:>climb_movement<><:>dig_movement<><:>cb_intimidate<>true<:>intimidate_only_learned<>false<:>intimidate_skill_mod<>0<:>intimidate_ability_mod<>0<:>intimidate_rank<><:>intimidate_class_skill_mod<><:>intimidate_armor_check_penarty<><:>intimidate_other_mod<><:>cb_stealth<>true<:>stealth_only_learned<>false<:>stealth_skill_mod<>5<:>stealth_ability_mod<>+1<:>stealth_rank<>1<:>stealth_class_skill_mod<>+3<:>stealth_armor_check_penarty<><:>stealth_other_mod<><:>cb_acrobat<>true<:>acrobat_only_learned<>false<:>acrobat_skill_mod<>5<:>acrobat_ability_mod<>+1<:>acrobat_rank<>1<:>acrobat_class_skill_mod<>+3<:>acrobat_armor_check_penarty<><:>acrobat_other_mod<><:>appraise_only_learned<>false<:>appraise_skill_mod<>1<:>appraise_ability_mod<>+1<:>appraise_rank<><:>appraise_class_skill_mod<><:>appraise_armor_check_penarty<><:>appraise_other_mod<><:>cb_ride<>true<:>ride_only_learned<>false<:>ride_skill_mod<>1<:>ride_ability_mod<>+1<:>ride_rank<><:>ride_class_skill_mod<><:>ride_armor_check_penarty<><:>ride_other_mod<><:>perform1_child<><:>perform1_only_learned<>false<:>perform1_skill_mod<>0<:>perform1_ability_mod<>0<:>perform1_rank<><:>perform1_class_skill_mod<><:>perform1_armor_check_penarty<><:>perform1_other_mod<><:>perform2_child<><:>perform2_only_learned<>false<:>perform2_skill_mod<>0<:>perform2_ability_mod<>0<:>perform2_rank<><:>perform2_class_skill_mod<><:>perform2_armor_check_penarty<><:>perform2_other_mod<><:>linguistics_only_learned<>true<:>linguistics_skill_mod<><:>linguistics_ability_mod<>+1<:>linguistics_rank<><:>linguistics_class_skill_mod<><:>linguistics_armor_check_penarty<><:>linguistics_other_mod<><:>diplomacy_only_learned<>false<:>diplomacy_skill_mod<>2<:>diplomacy_ability_mod<>0<:>diplomacy_rank<>1<:>diplomacy_class_skill_mod<><:>diplomacy_armor_check_penarty<><:>diplomacy_other_mod<>1<:>spellcraft_only_learned<>true<:>spellcraft_skill_mod<><:>spellcraft_ability_mod<>+1<:>spellcraft_rank<><:>spellcraft_class_skill_mod<><:>spellcraft_armor_check_penarty<><:>spellcraft_other_mod<><:>profession1_child<><:>profession1_only_learned<>false<:>profession1_skill_mod<>3<:>profession1_ability_mod<>+3<:>profession1_rank<><:>profession1_class_skill_mod<><:>profession1_armor_check_penarty<><:>profession1_other_mod<><:>profession2_child<><:>profession2_only_learned<>false<:>profession2_skill_mod<>3<:>profession2_ability_mod<>+3<:>profession2_rank<><:>profession2_class_skill_mod<><:>profession2_armor_check_penarty<><:>profession2_other_mod<><:>cb_sense_motive<>true<:>sense_motive_only_learned<>false<:>sense_motive_skill_mod<>7<:>sense_motive_ability_mod<>+3<:>sense_motive_rank<>1<:>sense_motive_class_skill_mod<>+3<:>sense_motive_armor_check_penarty<><:>sense_motive_other_mod<><:>cb_swim<>true<:>swim_only_learned<>false<:>swim_skill_mod<>2<:>swim_ability_mod<>+2<:>swim_rank<><:>swim_class_skill_mod<><:>swim_armor_check_penarty<><:>swim_other_mod<><:>cb_craft1<>true<:>craft1_child<>武器<:>craft1_only_learned<>false<:>craft1_skill_mod<>6<:>craft1_ability_mod<>+1<:>craft1_rank<>2<:>craft1_class_skill_mod<>+3<:>craft1_armor_check_penarty<><:>craft1_other_mod<><:>craft2_child<><:>craft2_only_learned<>false<:>craft2_skill_mod<>1<:>craft2_ability_mod<>+1<:>craft2_rank<><:>craft2_class_skill_mod<><:>craft2_armor_check_penarty<><:>craft2_other_mod<><:>craft3_child<><:>craft3_only_learned<>false<:>craft3_skill_mod<>1<:>craft3_ability_mod<>+1<:>craft3_rank<><:>craft3_class_skill_mod<><:>craft3_armor_check_penarty<><:>craft3_other_mod<><:>survival_only_learned<>false<:>survival_skill_mod<>3<:>survival_ability_mod<>+3<:>survival_rank<><:>survival_class_skill_mod<><:>survival_armor_check_penarty<><:>survival_other_mod<><:>disable_device_only_learned<>true<:>disable_device_skill_mod<><:>disable_device_ability_mod<>+1<:>disable_device_rank<><:>disable_device_class_skill_mod<><:>disable_device_armor_check_penarty<><:>disable_device_other_mod<><:>cb_escape_artist<>true<:>escape_artist_only_learned<>false<:>escape_artist_skill_mod<>1<:>escape_artist_ability_mod<>+1<:>escape_artist_rank<><:>escape_artist_class_skill_mod<><:>escape_artist_armor_check_penarty<><:>escape_artist_other_mod<><:>cb_perception<>true<:>perception_only_learned<>false<:>perception_skill_mod<>8<:>perception_ability_mod<>+3<:>perception_rank<>2<:>perception_class_skill_mod<>+3<:>perception_armor_check_penarty<><:>perception_other_mod<><:>know_nobility_only_learned<>true<:>know_nobility_skill_mod<><:>know_nobility_ability_mod<>+1<:>know_nobility_rank<><:>know_nobility_class_skill_mod<><:>know_nobility_armor_check_penarty<><:>know_nobility_other_mod<><:>know_engineering_only_learned<>true<:>know_engineering_skill_mod<><:>know_engineering_ability_mod<>+1<:>know_engineering_rank<><:>know_engineering_class_skill_mod<><:>know_engineering_armor_check_penarty<><:>know_engineering_other_mod<><:>know_planes_only_learned<>true<:>know_planes_skill_mod<><:>know_planes_ability_mod<>+1<:>know_planes_rank<><:>know_planes_class_skill_mod<><:>know_planes_armor_check_penarty<><:>know_planes_other_mod<><:>know_nature_only_learned<>true<:>know_nature_skill_mod<>2<:>know_nature_ability_mod<>+1<:>know_nature_rank<>1<:>know_nature_class_skill_mod<><:>know_nature_armor_check_penarty<><:>know_nature_other_mod<><:>cb_know_religion<>true<:>know_religion_only_learned<>true<:>know_religion_skill_mod<><:>know_religion_ability_mod<>+1<:>know_religion_rank<><:>know_religion_class_skill_mod<><:>know_religion_armor_check_penarty<><:>know_religion_other_mod<><:>know_arcana_only_learned<>true<:>know_arcana_skill_mod<><:>know_arcana_ability_mod<>+1<:>know_arcana_rank<><:>know_arcana_class_skill_mod<><:>know_arcana_armor_check_penarty<><:>know_arcana_other_mod<><:>know_dungeoneering_only_learned<>true<:>know_dungeoneering_skill_mod<><:>know_dungeoneering_ability_mod<>+1<:>know_dungeoneering_rank<><:>know_dungeoneering_class_skill_mod<><:>know_dungeoneering_armor_check_penarty<><:>know_dungeoneering_other_mod<><:>know_local_only_learned<>true<:>know_local_skill_mod<><:>know_local_ability_mod<>+1<:>know_local_rank<><:>know_local_class_skill_mod<><:>know_local_armor_check_penarty<><:>know_local_other_mod<><:>know_geography_only_learned<>true<:>know_geography_skill_mod<><:>know_geography_ability_mod<>+1<:>know_geography_rank<><:>know_geography_class_skill_mod<><:>know_geography_armor_check_penarty<><:>know_geography_other_mod<><:>cb_know_history<>true<:>know_history_only_learned<>true<:>know_history_skill_mod<>5<:>know_history_ability_mod<>+1<:>know_history_rank<>1<:>know_history_class_skill_mod<>+3<:>know_history_armor_check_penarty<><:>know_history_other_mod<><:>heal_only_learned<>false<:>heal_skill_mod<>3<:>heal_ability_mod<>+3<:>heal_rank<><:>heal_class_skill_mod<><:>heal_armor_check_penarty<><:>heal_other_mod<><:>sleight_of_hand_only_learned<>true<:>sleight_of_hand_skill_mod<><:>sleight_of_hand_ability_mod<>+1<:>sleight_of_hand_rank<><:>sleight_of_hand_class_skill_mod<><:>sleight_of_hand_armor_check_penarty<><:>sleight_of_hand_other_mod<><:>cb_climb<>true<:>climb_only_learned<>false<:>climb_skill_mod<>2<:>climb_ability_mod<>+2<:>climb_rank<><:>climb_class_skill_mod<><:>climb_armor_check_penarty<><:>climb_other_mod<><:>handle_animal_only_learned<>false<:>handle_animal_skill_mod<>0<:>handle_animal_ability_mod<>0<:>handle_animal_rank<><:>handle_animal_class_skill_mod<><:>handle_animal_armor_check_penarty<><:>handle_animal_other_mod<><:>cb_bluff<>true<:>bluff_only_learned<>false<:>bluff_skill_mod<>6<:>bluff_ability_mod<>0<:>bluff_rank<>2<:>bluff_class_skill_mod<>+3<:>bluff_armor_check_penarty<><:>bluff_other_mod<>1<:>fly_only_learned<>false<:>fly_skill_mod<><:>fly_ability_mod<>+1<:>fly_rank<><:>fly_class_skill_mod<><:>fly_armor_check_penarty<><:>fly_other_mod<><:>disguise_only_learned<>false<:>disguise_skill_mod<>0<:>disguise_ability_mod<>0<:>disguise_rank<><:>disguise_class_skill_mod<><:>disguise_armor_check_penarty<><:>disguise_other_mod<><:>use_magic_device_only_learned<>true<:>use_magic_device_skill_mod<><:>use_magic_device_ability_mod<>0<:>use_magic_device_rank<><:>use_magic_device_class_skill_mod<><:>use_magic_device_armor_check_penarty<><:>use_magic_device_other_mod<><:>AC<>15<:>AC_armor_bounus<><:>AC_shield_bounus<><:>AC_dex_mod<>+1<:>AC_size_mod<><:>AC_natural_armor_bonus<><:>AC_deflection_bonus<><:>AC_other_mod<>4<:>touch_AC<>15<:>tachisukumi_AC<>13<:>AC_mod_txt<><:>ST_fort<>3<:>ST_fort_base<>3<:>ST_fort_ability_mod<>0<:>ST_fort_magical_mod<><:>ST_fort_other_mod<><:>ST_fort_temp_mod<><:>ST_ref<>4<:>ST_ref_base<>3<:>ST_ref_ability_mod<>+1<:>ST_ref_magical_mod<><:>ST_ref_other_mod<><:>ST_ref_temp_mod<><:>ST_will<>6<:>ST_will_base<>3<:>ST_will_ability_mod<>+3<:>ST_will_magical_mod<><:>ST_will_other_mod<><:>ST_will_temp_mod<><:>BAB<>2<:>spell_resi<><:>CMB<>4<:>CMB_BAB<>2<:>CMB_STR_MOD<>+2<:>CMB_SIZE_MOD<><:>CMB_OTHER_MOD<><:>CMD<>15<:>CMD_BAB<>2<:>CMD_STR_MOD<>+2<:>CMD_DEX_MOD<>+1<:>CMD_SIZE_MOD<><:>CMD_OTHER_MOD<><:>weapon_name_0<>素手<:>attack_bonus_0<>4<:>attack_critical_0<>×2<:>attack_weight_0<><:>attack_type_0<>殴打<:>range_0<><:>other_bullets_0<><:>damage_0<>1d6+2<:>weapon_name_1<>ヌンチャク<:>attack_bonus_1<>4<:>attack_critical_1<>×2<:>attack_weight_1<><:>attack_type_1<>殴打<:>range_1<><:>other_bullets_1<><:>damage_1<>1d6+2<:>weapon_name_2<>シュリケン<:>attack_bonus_2<>3<:>attack_critical_2<>×2<:>attack_weight_2<><:>attack_type_2<>刺突<:>range_2<>10<:>other_bullets_2<><:>damage_2<>1d2+2<:>weapon_name_3<><:>attack_bonus_3<><:>attack_critical_3<><:>at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特技:素手打撃強化(素手攻撃時に機会攻撃を受けない致傷、非致傷ダメージを選べる) 武器落とし強化:(武器落とし攻撃時に機会攻撃を受けない。更に武器落とし攻撃判定、武器落とし抵抗判定に+2ボーナス) 迎え討ち:(機会攻撃を敏捷力修正値回数 増加) 攻防一体(攻激ロールと戦技判定に−1のペナルティACに+1の回避ボーナス) 朦朧化打撃(素手攻撃でダメージを受けた相手にDC 10           +1/2キャラクター・レベル+判断力修正            値 の頑健セーヴを要求し失敗したら            1ターン朦朧状態になる。1日に            モンクレベル回+他職4キャラレベルごと            に1回使用可) 回避:+1回避ボーナス 身かわし:一定範囲に効果のある攻撃によるダメージを反応セーヴに成功すれば受けない <:>special_ability<>人間:レベル毎の技能\ポイント+1 モンク:ACボーナス(鎧、盾未装備で判断力ボーナス分ACに+           更に4レベルごとにACに+1) 連打(全力攻撃アクションで2回攻撃)     ボーナス特技(1,2以降+4レベルごとにボーナス特技) 適正クラス:モンク(適性クラスのレベル上昇時に+1HPか           +1技能\ランク) 特徴: ガキ大将(機会攻撃 ロール+1)     魅力的(はったりと交渉の判定に+1        はったりをクラス技能\に <:>XP<>1850<:>next_level<>3300<:>spell<><:>comment<> とある有名格闘道場の娘。暑っ苦しい格闘バカな家族と修行三昧の毎日に嫌気がさして家から飛び出し放浪中。なんとなく武器職人になりたいなぁと思いつつも生活の為に冒険者に。うるおいがほしい。<:>ID<>240<:>password<>1919<:>lastupdate<>2011/07/22 13:33<:>